No image this month.
Still working on walk cycles in computer graphics for a particular project I hope I will take to completion. I hate leaving this blog with no entries each month so this is my sorry attempt at fulfilling my goal.
I believe more interesting entries will be coming.
:)
Monday, August 30, 2010
Friday, July 30, 2010
Tuesday, June 29, 2010
Book Art
When I wrote a novel some years ago I painted a cover for it. I was unsure about my painting abilities so I did things in an unorthodox way--I made sculptures of certain painting elements-photographed them-had them made into slides-and then painted over the projection onto cardboard. I think i could have just used photographs without needing to project them.
The painting ultimately was ok but kind of crude. I was looking to imitated 1970s movie posters but I didnt have the painting experience for it. However, with CGI I can come closer to that, or even make photorealistic elements. A case in point is this depiction shown-notice the claws matching the ones on the cover.. This was a self published book--it is now pretty much out of circulation and few copies exist. Trying to find a traditional publisher for it but Arabian Nights is a hard sell, at least among unagented channels.
I may eventually do a complete new cover with all cg elements.
Wednesday, May 26, 2010
Friday, April 30, 2010
Demogorgon
Almost 20 years ago I was experimenting with stop motion animation, and planned a film project inspired by 1920s German cinema. The story featured an inventor who creates a large robot named Demogorgon (pictured). Never did much with it, but did animate a short walking sequence of the robot--which was made from cardboard and illuminated with a couple of grains of wheat light bulbs.
Tuesday, March 30, 2010
Perseus sculpture revisited
Been a long time since I took photos of my Perseus sculpture. I did this in polymer clay in 1997.
If I had known how brittle polymer clay was-I probably wouldnt have made it.
I have to keep it under glass because it is so delicate-and I cannot transport it easily.
It was my attempt to do a classical-style work--with influences from Michaelangelo and Cellini.
Perseus is holding a curved sword and the blood has transformed into serpents as found in the mythological stories.
He is also running across ground that is comprised of the broken shattered remains of precious Gorgon victims.
Although Medusa cannot be seen as the head is inside a bag, the idea was to be closer to traditional interpretations-which suggested a large bulky creature with tusks. I made the snakes much larger and varied-an eel is depicted among them--and they are eyeless.
Might revisit mythology again one day but for now its back to "normal" figures.
Monday, March 22, 2010
Digital sculpting
I have done some digital sculpting as it pertains to computer graphics work. In the early days one had to do box modelling which was like picking at hexagonal mesh or wire--very different from real life sculpting.
But programs advanced so one could use a pen or mouse as if it were pushing a soft surface on the screen.
It isnt like real sculpting either but has some advantages over box modelling.
I have mostly used it for creating texture maps(the surface detail for cg characters) and for experimenting with extreme facial expressions. But I would prefer transferring that to real life sculpting rather than trying to get prints made (taking the digital sculpture and having it printed out as a real object).
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